召唤巨石魔像
召唤生物, 法术, 魔像, 物理等级: (1–20)消耗: (30–54) 点魔力冷却时间: 6.00 秒施放间隔: 1.00 秒需求 等级 (34–70), (50–98) 力量, (35–68) 敏捷召唤一个为你提供额外生命回复和防御的巨石魔像。除了一般的近战攻击外,巨石魔像会使用滚动冲撞,还有沉重的冲击波来嘲讽附近的敌人。角色体型增大 (0–10)%最多召唤 1 个魔像魔像使你每秒再生 (33–105) 生命魔像会使玩家的防御属性提高 20%(护甲值、闪避值、能量护盾都属于标准防御属性)
品质额外效果:增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Stone Golem
使命 /2 章节使命NPC角色4突破封印任务奖励全职业4突破封印佩塔卢斯和芙安珈(技能杂货)全职业
属类 召唤巨石魔像 · 结群之召唤巨石魔像 · 卫护之召唤巨石魔像
等级效果 /40
固定
CooldownTime: 6000魔像会使玩家的防御属性提高 20%最多召唤 1 个魔像(护甲值、闪避值、能量护盾都属于标准防御属性) 等级需求等级力量敏捷魔力基本伤害角色体型增大 #%魔像使你每秒再生 33 生命Minion Level经验值
134503530100%, 100%332252,595
236533732100%, 100%1364314,394
338553834100%, 100%1396388,734
440584036100%, 100%2428477,437
542614238100%, 100%24510583,786
644634440100%, 100%34912710,359
746664642100%, 100%352141,355,511
848694844100%, 100%456161,138,877
950714944100%, 100%460181,368,233
1052745146100%, 100%564201,638,338
1154765348100%, 100%568221,956,648
1256795548100%, 100%672243,655,184
1358825750100%, 100%676263,017,327
1460845950100%, 100%781283,576,232
1562876052100%, 100%785309,164,731
1664906252100%, 100%8903217,861,428
1766926452100%, 100%8953446,032,386
1868956652100%, 100%91003687,248,039
1969966754100%, 100%910338157,972,052
2070986854100%, 100%1010540
217256100%, 100%1011042
227456100%, 100%1111644
237658100%, 100%1112146
247858100%, 100%1212748
258060100%, 100%1213350
268260100%, 100%1313952
278460100%, 100%1314554
288660100%, 100%1415156
298862100%, 100%1415758
309062100%, 100%1516460
319162100%, 100%1516762
329263100%, 100%1517064
339363100%, 100%1517366
349463100%, 100%1617668
359563100%, 100%1617970
369664100%, 100%1618272
379764100%, 100%1618574
389864100%, 100%1718876
399964100%, 100%1719178
4010064100%, 100%1719480
Attribute /10 召唤巨石魔像 名字显示物品素质
CostiLvl 1: 普通: 1x机会石
关键字魔像, 防御
DropLevel 34
BaseType 召唤巨石魔像
Class 技能宝石
TargetTypes地面
Type可触发, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 物理, 创造召唤物, 创造召唤物, 冷却
ItemTypeMetadata/Items/Gems/SkillGemSummonRockGolem
ActiveSkillsCodesummon_stone_golem
Referencepoe.ninja, Community Wiki
召唤巨石魔像
召唤生物, 法术, 魔像, 物理等级: (1–20)消耗: (30–54) 点魔力冷却时间: 6.00 秒施放间隔: 1.00 秒需求 等级 (34–70), (50–98) 力量, (35–68) 敏捷召唤一个为你提供额外生命回复和防御的巨石魔像。除了一般的近战攻击外,巨石魔像会使用滚动冲撞,还有沉重的冲击波来嘲讽附近的敌人。角色体型增大 (0–10)%最多召唤 1 个魔像魔像使你每秒再生 (33–105) 生命魔像会使玩家的防御属性提高 20%base display minion actor level [34,70]display minion monster type [10]infinite minion duration [1](护甲值、闪避值、能量护盾都属于标准防御属性)
品质额外效果:增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Stone Golem
商城 /4 召唤魔像:机械武装你召唤的魔像外观改变。奇迹魔像外观你召唤的魔像外观改变。(无法作用于腐化魔像)魔像外观:光明君主将召唤元素魔像、混沌魔像、巨石魔像变为变为光明君主魔像魔像外观:地狱使魔将召唤元素魔像、混沌魔像、巨石魔像变为变为地狱使魔魔像
被辅助 /25 主动类型: 可触发, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 物理, 创造召唤物, 创造召唤物, 冷却
Reset
增大范围(辅)辅助任意有范围效果的技能。陷阱(辅)辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。快速施法(辅)辅助非瞬发法术技能。集中效应(辅)辅助任意有范围效果的技能,不论该技能是否造成伤害。召唤生物伤害(辅)辅助召唤生物技能。召唤生物速度(辅)辅助召唤生物技能。召唤生物生命(辅)辅助召唤生物技能。法术图腾(辅)辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。链爆地雷(辅)辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。施法回响(辅)辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。元素大军(辅)辅助召唤生物技能。受伤时施放(辅)所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。晕眩时施放(辅)你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。秘术增强(辅)所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。召唤幻影(辅)辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。狂噬(辅)辅助召唤生物技能。掠食(辅)辅助召唤生物技能。肉盾(辅)辅助召唤生物技能。高爆地雷(辅)辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。炎军(辅)辅助召唤生物技能。增大范围(强辅)辅助任意有范围效果的技能。召唤生物伤害(强辅)辅助召唤生物技能。施法回响(强辅)辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。助力之风(辅)辅助有冷却时间的技能。
无法辅助触发技能。鲜肉(辅)辅助召唤生物技能。
召唤巨石魔像 传奇 /1 塑泥者 破岩锤敌人晕眩门槛降低 15%获得 12 级的【召唤巨石魔像】该装备附加 (24–30) - (34–40) 基础物理伤害攻击速度加快 (8–10)%召唤魔像的数量上限 +1魔像附加(96–120)-(132–160)点物理攻击伤害
年迈巨石
构造体 每秒再生 2% 生命
Stone Golem
幽魂N标签bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour生命725%护甲+100%闪避值+40%异常状态临界值725%抗性40
40
40
20伤害270%命中340%暴击几率+5%暴击伤害+130%攻击距离8 ~ 10攻击间隔1 秒伤害分布±20%经验值150%Model Size110%类型RockGolemSummonedMetadataRockGolemSummonedIsSummonedYThe following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级68生命46,642护甲57,580闪避值6,635伤害1,009法术伤害1,009命中1,276攻击间隔1经验值15,383召唤物生命10,117召唤物伤害805异常状态临界值46,642冰缓147Shock147Brittle834Scorch147Sap407The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).Melee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物普通攻击基本伤害: 807–1210暴击几率: 5%攻击间隔: 1 秒对你的敌人无情痛击。skill can fire arrows [1]skill can fire wand projectiles [1]RockGolemSlam攻击, 范围, 可触发基本伤害: 807–1210暴击几率: 5%攻击伤害: 200%攻击伤害: 200%攻击间隔: 1 秒冷却时间: 4 秒击中时有 33% 的几率嘲讽敌人攻击伤害总增 100%攻击速度总降 20%active skill area of effect radius +% final [200]is area damage [1]RockGolemMinionWhirlingBlades攻击, 近战, 位移, 快行回旋之刃基本伤害: 807–1210暴击几率: 5%攻击间隔: 1 秒冷却时间: 6 秒在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。攻击速度总降 25%cast time overrides attack duration [1]ignores proximity shield [1]monster flurry [1]skill sound variation [1]
Show AI Script Object Typeversion 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
Object Type Codesversion 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
} Show Path of Building Spectre.lua -- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = {
name = "Stone Golem",
life = 7.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1,
attackRange = 10,
accuracy = 3.4,
weaponType1 = "One Hand Sword",
skillList = {
"RockGolemSlam",
"RockGolemMinionWhirlingBlades",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlam"] = {
name = "RockGolemSlam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"chance_to_taunt_on_hit_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RockGolemMinionWhirlingBlades"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_sound_variation",
"active_skill_attack_speed_+%_final",
"monster_flurry",
"cast_time_overrides_attack_duration",
"ignores_proximity_shield",
},
levels = {
[1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
每秒再生 2% 生命
FamilyLifeRegenerationRatePercentage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Statslife regeneration rate per minute % Min: 120 Max: 120 全域
Craft Tagsresource 生命
keyvalStats.item_drop_slots1Stats.energy_shield_recharge_rate_per_minute_%2000Stats.mana_regeneration_rate_per_minute_%100Stats.base_maximum_mana200Stats.maximum_physical_damage_reduction_%75Stats.max_viper_strike_orbs4Stats.base_maximum_all_resistances_%75Stats.max_fuse_arrow_orbs5Stats.max_fire_beam_stacks8Stats.max_charged_attack_stacks10Stats.base_critical_strike_multiplier130Stats.critical_ailment_dot_multiplier_+30Stats.max_endurance_charges3Stats.max_frenzy_charges3Stats.max_power_charges3Stats.base_attack_speed_+%_per_frenzy_charge4Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11Stats.base_cast_speed_+%_per_frenzy_charge4Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5Stats.object_inherent_damage_+%_final_per_frenzy_charge4Stats.physical_damage_reduction_%_per_endurance_charge4Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11Stats.resist_all_elements_%_per_endurance_charge4Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11Stats.critical_strike_chance_+%_per_power_charge50Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150Stats.maximum_block_%75Stats.base_maximum_spell_block_%75Stats.base_number_of_totems_allowed1Stats.base_number_of_traps_allowed3Stats.base_number_of_remote_mines_allowed5Stats.movement_velocity_cap128Stats.maximum_life_leech_rate_%_per_minute1200Stats.maximum_mana_leech_rate_%_per_minute1200Stats.maximum_energy_shield_leech_rate_%_per_minute600Stats.monster_ignite_damage_+%_final-72Stats.monster_bleeding_damage_+%_final-86Stats.monster_poison_damage_+%_final-50Stats.bleeding_moving_damage_%_of_base_override500Stats.max_azurite_debuff_stacks10Stats.impaled_debuff_base_duration_ms8000Stats.impaled_debuff_number_of_reflected_hits5Stats.ignore_skill_weapon_restrictions1Stats.base_total_number_of_sigils_allowed3Stats.maximum_life_leech_amount_per_leech_%_max_life10Stats.maximum_mana_leech_amount_per_leech_%_max_mana10Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10Stats.object_inherent_melee_hit_stun_duration_+%_final20Stats.scale_melee_range_to_actor_scale1Stats.use_melee_pattern_range1Stats.actor_scale_+%_limit100Stats.damage_taken_when_hit_+%_final_per_fortification-1Stats.base_max_fortification20Stats.soul_eater_maximum_stacks45ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txtPositioned.blockingtruePositioned.team0Positioned.serialise_collidabletrueBaseEvents.server_onlytrueActor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, EmergeActor.slow_animations_go_to_idletrueLife.corpse_usablefalse Community Wiki
Edit
召唤巨石魔像
召唤巨石魔像是一个召唤物法术技能。巨石魔像会给予玩家生命回复。除了近战攻击外,巨石魔像还会使用相似於回旋之刃的技能,还有会嘲讽敌人的范围攻击。它拥有所有魔像中最大的生命池,但与其它魔像不同的是,它没有任何能量护盾。
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